CAP_MOVE_GROUND				= 1  // walk/run
CAP_MOVE_JUMP				= 2  // jump/leap
CAP_MOVE_FLY				= 4  // can fly  move all around
CAP_MOVE_CLIMB				= 8  // climb ladders
CAP_MOVE_SWIM				= 16  // navigate in water			// UNDONE - not yet implemented
CAP_MOVE_CRAWL				= 32  // crawl						// UNDONE - not yet implemented
CAP_MOVE_SHOOT				= 64  // tries to shoot weapon while moving
CAP_SKIP_NAV_GROUND_CHECK	= 128  // optimization - skips ground tests while computing navigation
CAP_USE						= 256  // open doors/push buttons/pull levers
//CAP_HEAR					= 512  // can hear forced sounds
CAP_AUTO_DOORS				= 1024  // can trigger auto doors
CAP_OPEN_DOORS				= 2048  // can open manual doors
CAP_TURN_HEAD				= 4096  // can turn head  always bone controller 0
CAP_WEAPON_RANGE_ATTACK1	= 8192  // can do a weapon range attack 1
CAP_WEAPON_RANGE_ATTACK2	= 16384  // can do a weapon range attack 2
CAP_WEAPON_MELEE_ATTACK1	= 32768  // can do a weapon melee attack 1
CAP_WEAPON_MELEE_ATTACK2	= 65536  // can do a weapon melee attack 2
CAP_INNATE_RANGE_ATTACK1	= 131072  // can do a innate range attack 1
CAP_INNATE_RANGE_ATTACK2	= 262144  // can do a innate range attack 1
CAP_INNATE_MELEE_ATTACK1	= 524288  // can do a innate melee attack 1
CAP_INNATE_MELEE_ATTACK2	= 1048576  // can do a innate melee attack 1
CAP_USE_WEAPONS				= 2097152  // can use weapons (non-innate attacks)
//CAP_STRAFE				= 4194304  // strafe ( walk/run sideways)
CAP_ANIMATEDFACE			= 8388608  // has animated eyes/face
CAP_USE_SHOT_REGULATOR		= 16777216  // Uses the shot regulator for range attack1
CAP_FRIENDLY_DMG_IMMUNE		= 33554432  // don't take damage from npc's that are D_LI
CAP_SQUAD					= 67108864  // can form squads
CAP_DUCK					= 134217728  // cover and reload ducking
CAP_NO_HIT_PLAYER			= 268435456  // don't hit players
CAP_AIM_GUN					= 536870912  // Use arms to aim gun  not just body
CAP_NO_HIT_SQUADMATES		= 1073741824  // none
CAP_SIMPLE_RADIUS_DAMAGE	= 2147483648  // Do not use robust radius damage model on this character.