ACT_RESET				= 0
ACT_IDLE				= 1
ACT_TRANSITION				= 2
ACT_COVER				= 3
ACT_COVER_MED				= 4
ACT_COVER_LOW				= 5
ACT_WALK				= 6
ACT_WALK_AIM				= 7
ACT_WALK_CROUCH				= 8
ACT_WALK_CROUCH_AIM				= 9
ACT_RUN				= 10
ACT_RUN_AIM				= 11
ACT_RUN_CROUCH				= 12
ACT_RUN_CROUCH_AIM				= 13
ACT_RUN_PROTECTED				= 14
ACT_SCRIPT_CUSTOM_MOVE				= 15
ACT_RANGE_ATTACK1				= 16
ACT_RANGE_ATTACK2				= 17
ACT_RANGE_ATTACK1_LOW				= 18
ACT_RANGE_ATTACK2_LOW				= 19
ACT_DIESIMPLE				= 20
ACT_DIEBACKWARD				= 21
ACT_DIEFORWARD				= 22
ACT_DIEVIOLENT				= 23
ACT_DIERAGDOLL				= 24
ACT_FLY				= 25
ACT_HOVER				= 26
ACT_GLIDE				= 27
ACT_SWIM				= 28
ACT_JUMP				= 29
ACT_HOP				= 30
ACT_LEAP				= 31
ACT_LAND				= 32
ACT_CLIMB_UP				= 33
ACT_CLIMB_DOWN				= 34
ACT_CLIMB_DISMOUNT				= 35
ACT_SHIPLADDER_UP				= 36
ACT_SHIPLADDER_DOWN				= 37
ACT_STRAFE_LEFT				= 38
ACT_STRAFE_RIGHT				= 39
ACT_ROLL_LEFT				= 40
ACT_ROLL_RIGHT				= 41
ACT_TURN_LEFT				= 42
ACT_TURN_RIGHT				= 43
ACT_CROUCH				= 44
ACT_CROUCHIDLE				= 45
ACT_STAND				= 46
ACT_USE				= 47
ACT_SIGNAL1				= 48
ACT_SIGNAL2				= 49
ACT_SIGNAL3				= 50
ACT_SIGNAL_ADVANCE				= 51
ACT_SIGNAL_FORWARD				= 52
ACT_SIGNAL_GROUP				= 53
ACT_SIGNAL_HALT				= 54
ACT_SIGNAL_LEFT				= 55
ACT_SIGNAL_RIGHT				= 56
ACT_SIGNAL_TAKECOVER				= 57
ACT_LOOKBACK_RIGHT				= 58
ACT_LOOKBACK_LEFT				= 59
ACT_COWER				= 60
ACT_SMALL_FLINCH				= 61
ACT_BIG_FLINCH				= 62
ACT_MELEE_ATTACK1				= 63
ACT_MELEE_ATTACK2				= 64
ACT_RELOAD				= 65
ACT_RELOAD_LOW				= 66
ACT_ARM				= 67
ACT_DISARM				= 68
ACT_DROP_WEAPON				= 69
ACT_DROP_WEAPON_SHOTGUN				= 70
ACT_PICKUP_GROUND				= 71
ACT_PICKUP_RACK				= 72
ACT_IDLE_ANGRY				= 73
ACT_IDLE_RELAXED				= 74
ACT_IDLE_STIMULATED				= 75
ACT_IDLE_AGITATED				= 76
ACT_IDLE_STEALTH				= 77
ACT_IDLE_HURT				= 78
ACT_WALK_RELAXED				= 79
ACT_WALK_STIMULATED				= 80
ACT_WALK_AGITATED				= 81
ACT_WALK_STEALTH				= 82
ACT_RUN_RELAXED				= 83
ACT_RUN_STIMULATED				= 84
ACT_RUN_AGITATED				= 85
ACT_RUN_STEALTH				= 86
ACT_IDLE_AIM_RELAXED				= 87
ACT_IDLE_AIM_STIMULATED				= 88
ACT_IDLE_AIM_AGITATED				= 89
ACT_IDLE_AIM_STEALTH				= 90
ACT_WALK_AIM_RELAXED				= 91
ACT_WALK_AIM_STIMULATED				= 92
ACT_WALK_AIM_AGITATED				= 93
ACT_WALK_AIM_STEALTH				= 94
ACT_RUN_AIM_RELAXED				= 95
ACT_RUN_AIM_STIMULATED				= 96
ACT_RUN_AIM_AGITATED				= 97
ACT_RUN_AIM_STEALTH				= 98
ACT_CROUCHIDLE_STIMULATED				= 99
ACT_CROUCHIDLE_AIM_STIMULATED				= 100
ACT_CROUCHIDLE_AGITATED				= 101
ACT_WALK_HURT				= 102
ACT_RUN_HURT				= 103
ACT_SPECIAL_ATTACK1				= 104
ACT_SPECIAL_ATTACK2				= 105
ACT_COMBAT_IDLE				= 106
ACT_WALK_SCARED				= 107
ACT_RUN_SCARED				= 108
ACT_VICTORY_DANCE				= 109
ACT_DIE_HEADSHOT				= 110
ACT_DIE_CHESTSHOT				= 111
ACT_DIE_GUTSHOT				= 112
ACT_DIE_BACKSHOT				= 113
ACT_FLINCH_HEAD				= 114
ACT_FLINCH_CHEST				= 115
ACT_FLINCH_STOMACH				= 116
ACT_FLINCH_LEFTARM				= 117
ACT_FLINCH_RIGHTARM				= 118
ACT_FLINCH_LEFTLEG				= 119
ACT_FLINCH_RIGHTLEG				= 120
ACT_FLINCH_PHYSICS				= 121
ACT_IDLE_ON_FIRE				= 122
ACT_WALK_ON_FIRE				= 123
ACT_RUN_ON_FIRE				= 124
ACT_RAPPEL_LOOP				= 125
ACT_180_LEFT				= 126
ACT_180_RIGHT				= 127
ACT_90_LEFT				= 128
ACT_90_RIGHT				= 129
ACT_STEP_LEFT				= 130
ACT_STEP_RIGHT				= 131
ACT_STEP_BACK				= 132
ACT_STEP_FORE				= 133
ACT_GESTURE_RANGE_ATTACK1				= 134
ACT_GESTURE_RANGE_ATTACK2				= 135
ACT_GESTURE_MELEE_ATTACK1				= 136
ACT_GESTURE_MELEE_ATTACK2				= 137
ACT_GESTURE_RANGE_ATTACK1_LOW				= 138
ACT_GESTURE_RANGE_ATTACK2_LOW				= 139
ACT_MELEE_ATTACK_SWING_GESTURE				= 140
ACT_GESTURE_SMALL_FLINCH				= 141
ACT_GESTURE_BIG_FLINCH				= 142
ACT_GESTURE_FLINCH_BLAST				= 143
ACT_GESTURE_FLINCH_BLAST_SHOTGUN				= 144
ACT_GESTURE_FLINCH_BLAST_DAMAGED				= 145
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN				= 146
ACT_GESTURE_FLINCH_HEAD				= 147
ACT_GESTURE_FLINCH_CHEST				= 148
ACT_GESTURE_FLINCH_STOMACH				= 149
ACT_GESTURE_FLINCH_LEFTARM				= 150
ACT_GESTURE_FLINCH_RIGHTARM				= 151
ACT_GESTURE_FLINCH_LEFTLEG				= 152
ACT_GESTURE_FLINCH_RIGHTLEG				= 153
ACT_GESTURE_TURN_LEFT				= 154
ACT_GESTURE_TURN_RIGHT				= 155
ACT_GESTURE_TURN_LEFT45				= 156
ACT_GESTURE_TURN_RIGHT45				= 157
ACT_GESTURE_TURN_LEFT90				= 158
ACT_GESTURE_TURN_RIGHT90				= 159
ACT_GESTURE_TURN_LEFT45_FLAT				= 160
ACT_GESTURE_TURN_RIGHT45_FLAT				= 161
ACT_GESTURE_TURN_LEFT90_FLAT				= 162
ACT_GESTURE_TURN_RIGHT90_FLAT				= 163
ACT_BARNACLE_HIT				= 164
ACT_BARNACLE_PULL				= 165
ACT_BARNACLE_CHOMP				= 166
ACT_BARNACLE_CHEW				= 167
ACT_DO_NOT_DISTURB				= 168
ACT_VM_DRAW				= 169
ACT_VM_HOLSTER				= 170
ACT_VM_IDLE				= 171
ACT_VM_FIDGET				= 172
ACT_VM_PULLBACK				= 173
ACT_VM_PULLBACK_HIGH				= 174
ACT_VM_PULLBACK_LOW				= 175
ACT_VM_THROW				= 176
ACT_VM_PULLPIN				= 177
ACT_VM_PRIMARYATTACK				= 178
ACT_VM_SECONDARYATTACK				= 179
ACT_VM_RELOAD				= 180
ACT_VM_DRYFIRE				= 181
ACT_VM_HITLEFT				= 182
ACT_VM_HITLEFT2				= 183
ACT_VM_HITRIGHT				= 184
ACT_VM_HITRIGHT2				= 185
ACT_VM_HITCENTER				= 186
ACT_VM_HITCENTER2				= 187
ACT_VM_MISSLEFT				= 188
ACT_VM_MISSLEFT2				= 189
ACT_VM_MISSRIGHT				= 190
ACT_VM_MISSRIGHT2				= 191
ACT_VM_MISSCENTER				= 192
ACT_VM_MISSCENTER2				= 193
ACT_VM_HAULBACK				= 194
ACT_VM_SWINGHARD				= 195
ACT_VM_SWINGMISS				= 196
ACT_VM_SWINGHIT				= 197
ACT_VM_IDLE_TO_LOWERED				= 198
ACT_VM_IDLE_LOWERED				= 199
ACT_VM_LOWERED_TO_IDLE				= 200
ACT_VM_RECOIL1				= 201
ACT_VM_RECOIL2				= 202
ACT_VM_RECOIL3				= 203
ACT_VM_ATTACH_SILENCER				= 204
ACT_VM_DETACH_SILENCER				= 205
ACT_SLAM_STICKWALL_IDLE				= 206
ACT_SLAM_STICKWALL_ND_IDLE				= 207
ACT_SLAM_STICKWALL_ATTACH				= 208
ACT_SLAM_STICKWALL_ATTACH2				= 209
ACT_SLAM_STICKWALL_ND_ATTACH				= 210
ACT_SLAM_STICKWALL_ND_ATTACH2				= 211
ACT_SLAM_STICKWALL_DETONATE				= 212
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER				= 213
ACT_SLAM_STICKWALL_DRAW				= 214
ACT_SLAM_STICKWALL_ND_DRAW				= 215
ACT_SLAM_STICKWALL_TO_THROW				= 216
ACT_SLAM_STICKWALL_TO_THROW_ND				= 217
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND				= 218
ACT_SLAM_THROW_IDLE				= 219
ACT_SLAM_THROW_ND_IDLE				= 220
ACT_SLAM_THROW_THROW				= 221
ACT_SLAM_THROW_THROW2				= 222
ACT_SLAM_THROW_THROW_ND				= 223
ACT_SLAM_THROW_THROW_ND2				= 224
ACT_SLAM_THROW_DRAW				= 225
ACT_SLAM_THROW_ND_DRAW				= 226
ACT_SLAM_THROW_TO_STICKWALL				= 227
ACT_SLAM_THROW_TO_STICKWALL_ND				= 228
ACT_SLAM_THROW_DETONATE				= 229
ACT_SLAM_THROW_DETONATOR_HOLSTER				= 230
ACT_SLAM_THROW_TO_TRIPMINE_ND				= 231
ACT_SLAM_TRIPMINE_IDLE				= 232
ACT_SLAM_TRIPMINE_DRAW				= 233
ACT_SLAM_TRIPMINE_ATTACH				= 234
ACT_SLAM_TRIPMINE_ATTACH2				= 235
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND				= 236
ACT_SLAM_TRIPMINE_TO_THROW_ND				= 237
ACT_SLAM_DETONATOR_IDLE				= 238
ACT_SLAM_DETONATOR_DRAW				= 239
ACT_SLAM_DETONATOR_DETONATE				= 240
ACT_SLAM_DETONATOR_HOLSTER				= 241
ACT_SLAM_DETONATOR_STICKWALL_DRAW				= 242
ACT_SLAM_DETONATOR_THROW_DRAW				= 243
ACT_SHOTGUN_RELOAD_START				= 244
ACT_SHOTGUN_RELOAD_FINISH				= 245
ACT_SHOTGUN_PUMP				= 246
ACT_SMG2_IDLE2				= 247
ACT_SMG2_FIRE2				= 248
ACT_SMG2_DRAW2				= 249
ACT_SMG2_RELOAD2				= 250
ACT_SMG2_DRYFIRE2				= 251
ACT_SMG2_TOAUTO				= 252
ACT_SMG2_TOBURST				= 253
ACT_PHYSCANNON_UPGRADE				= 254
ACT_RANGE_ATTACK_AR1				= 255
ACT_RANGE_ATTACK_AR2				= 256
ACT_RANGE_ATTACK_AR2_LOW				= 257
ACT_RANGE_ATTACK_AR2_GRENADE				= 258
ACT_RANGE_ATTACK_HMG1				= 259
ACT_RANGE_ATTACK_ML				= 260
ACT_RANGE_ATTACK_SMG1				= 261
ACT_RANGE_ATTACK_SMG1_LOW				= 262
ACT_RANGE_ATTACK_SMG2				= 263
ACT_RANGE_ATTACK_SHOTGUN				= 264
ACT_RANGE_ATTACK_SHOTGUN_LOW				= 265
ACT_RANGE_ATTACK_PISTOL				= 266
ACT_RANGE_ATTACK_PISTOL_LOW				= 267
ACT_RANGE_ATTACK_SLAM				= 268
ACT_RANGE_ATTACK_TRIPWIRE				= 269
ACT_RANGE_ATTACK_THROW				= 270
ACT_RANGE_ATTACK_SNIPER_RIFLE				= 271
ACT_RANGE_ATTACK_RPG				= 272
ACT_MELEE_ATTACK_SWING				= 273
ACT_RANGE_AIM_LOW				= 274
ACT_RANGE_AIM_SMG1_LOW				= 275
ACT_RANGE_AIM_PISTOL_LOW				= 276
ACT_RANGE_AIM_AR2_LOW				= 277
ACT_COVER_PISTOL_LOW				= 278
ACT_COVER_SMG1_LOW				= 279
ACT_GESTURE_RANGE_ATTACK_AR1				= 280
ACT_GESTURE_RANGE_ATTACK_AR2				= 281
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE				= 282
ACT_GESTURE_RANGE_ATTACK_HMG1				= 283
ACT_GESTURE_RANGE_ATTACK_ML				= 284
ACT_GESTURE_RANGE_ATTACK_SMG1				= 285
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW				= 286
ACT_GESTURE_RANGE_ATTACK_SMG2				= 287
ACT_GESTURE_RANGE_ATTACK_SHOTGUN				= 288
ACT_GESTURE_RANGE_ATTACK_PISTOL				= 289
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW				= 290
ACT_GESTURE_RANGE_ATTACK_SLAM				= 291
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE				= 292
ACT_GESTURE_RANGE_ATTACK_THROW				= 293
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE				= 294
ACT_GESTURE_MELEE_ATTACK_SWING				= 295
ACT_IDLE_RIFLE				= 296
ACT_IDLE_SMG1				= 297
ACT_IDLE_ANGRY_SMG1				= 298
ACT_IDLE_PISTOL				= 299
ACT_IDLE_ANGRY_PISTOL				= 300
ACT_IDLE_ANGRY_SHOTGUN				= 301
ACT_IDLE_STEALTH_PISTOL				= 302
ACT_IDLE_PACKAGE				= 303
ACT_WALK_PACKAGE				= 304
ACT_IDLE_SUITCASE				= 305
ACT_WALK_SUITCASE				= 306
ACT_IDLE_SMG1_RELAXED				= 307
ACT_IDLE_SMG1_STIMULATED				= 308
ACT_WALK_RIFLE_RELAXED				= 309
ACT_RUN_RIFLE_RELAXED				= 310
ACT_WALK_RIFLE_STIMULATED				= 311
ACT_RUN_RIFLE_STIMULATED				= 312
ACT_IDLE_AIM_RIFLE_STIMULATED				= 313
ACT_WALK_AIM_RIFLE_STIMULATED				= 314
ACT_RUN_AIM_RIFLE_STIMULATED				= 315
ACT_IDLE_SHOTGUN_RELAXED				= 316
ACT_IDLE_SHOTGUN_STIMULATED				= 317
ACT_IDLE_SHOTGUN_AGITATED				= 318
ACT_WALK_ANGRY				= 319
ACT_POLICE_HARASS1				= 320
ACT_POLICE_HARASS2				= 321
ACT_IDLE_MANNEDGUN				= 322
ACT_IDLE_MELEE				= 323
ACT_IDLE_ANGRY_MELEE				= 324
ACT_IDLE_RPG_RELAXED				= 325
ACT_IDLE_RPG				= 326
ACT_IDLE_ANGRY_RPG				= 327
ACT_COVER_LOW_RPG				= 328
ACT_WALK_RPG				= 329
ACT_RUN_RPG				= 330
ACT_WALK_CROUCH_RPG				= 331
ACT_RUN_CROUCH_RPG				= 332
ACT_WALK_RPG_RELAXED				= 333
ACT_RUN_RPG_RELAXED				= 334
ACT_WALK_RIFLE				= 335
ACT_WALK_AIM_RIFLE				= 336
ACT_WALK_CROUCH_RIFLE				= 337
ACT_WALK_CROUCH_AIM_RIFLE				= 338
ACT_RUN_RIFLE				= 339
ACT_RUN_AIM_RIFLE				= 340
ACT_RUN_CROUCH_RIFLE				= 341
ACT_RUN_CROUCH_AIM_RIFLE				= 342
ACT_RUN_STEALTH_PISTOL				= 343
ACT_WALK_AIM_SHOTGUN				= 344
ACT_RUN_AIM_SHOTGUN				= 345
ACT_WALK_AIM_PISTOL				= 346
ACT_RUN_AIM_PISTOL				= 347
ACT_WALK_STEALTH_PISTOL				= 348
ACT_WALK_AIM_STEALTH_PISTOL				= 349
ACT_RUN_AIM_STEALTH_PISTOL				= 350
ACT_RELOAD_PISTOL				= 351
ACT_RELOAD_PISTOL_LOW				= 352
ACT_RELOAD_SMG1				= 353
ACT_RELOAD_SMG1_LOW				= 354
ACT_RELOAD_SHOTGUN				= 355
ACT_RELOAD_SHOTGUN_LOW				= 356
ACT_GESTURE_RELOAD				= 357
ACT_GESTURE_RELOAD_PISTOL				= 358
ACT_GESTURE_RELOAD_SMG1				= 359
ACT_GESTURE_RELOAD_SHOTGUN				= 360
ACT_BUSY_LEAN_LEFT				= 361
ACT_BUSY_LEAN_LEFT_ENTRY				= 362
ACT_BUSY_LEAN_LEFT_EXIT				= 363
ACT_BUSY_LEAN_BACK				= 364
ACT_BUSY_LEAN_BACK_ENTRY				= 365
ACT_BUSY_LEAN_BACK_EXIT				= 366
ACT_BUSY_SIT_GROUND				= 367
ACT_BUSY_SIT_GROUND_ENTRY				= 368
ACT_BUSY_SIT_GROUND_EXIT				= 369
ACT_BUSY_SIT_CHAIR				= 370
ACT_BUSY_SIT_CHAIR_ENTRY				= 371
ACT_BUSY_SIT_CHAIR_EXIT				= 372
ACT_BUSY_STAND				= 373
ACT_BUSY_QUEUE				= 374
ACT_DUCK_DODGE				= 375
ACT_DIE_BARNACLE_SWALLOW				= 376
ACT_GESTURE_BARNACLE_STRANGLE				= 377
ACT_PHYSCANNON_DETACH				= 378
ACT_PHYSCANNON_ANIMATE				= 379
ACT_PHYSCANNON_ANIMATE_PRE				= 380
ACT_PHYSCANNON_ANIMATE_POST				= 381
ACT_DIE_FRONTSIDE				= 382
ACT_DIE_RIGHTSIDE				= 383
ACT_DIE_BACKSIDE				= 384
ACT_DIE_LEFTSIDE				= 385
ACT_OPEN_DOOR				= 386
ACT_DI_ALYX_ZOMBIE_MELEE				= 387
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE				= 388
ACT_DI_ALYX_HEADCRAB_MELEE				= 389
ACT_DI_ALYX_ANTLION				= 390
ACT_DI_ALYX_ZOMBIE_SHOTGUN64				= 391
ACT_DI_ALYX_ZOMBIE_SHOTGUN26				= 392
ACT_READINESS_RELAXED_TO_STIMULATED				= 393
ACT_READINESS_RELAXED_TO_STIMULATED_WALK				= 394
ACT_READINESS_AGITATED_TO_STIMULATED				= 395
ACT_READINESS_STIMULATED_TO_RELAXED				= 396
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED				= 397
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK				= 398
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED				= 399
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED				= 400
ACT_STARTDYING				= 401
ACT_DYINGLOOP				= 402
ACT_DYINGTODEAD				= 403
ACT_RIDE_MANNED_GUN				= 404
ACT_VM_SPRINT_ENTER				= 405
ACT_VM_SPRINT_IDLE				= 406
ACT_VM_SPRINT_LEAVE				= 407
ACT_FIRE_START				= 408
ACT_FIRE_LOOP				= 409
ACT_FIRE_END				= 410
ACT_CROUCHING_GRENADEIDLE				= 411
ACT_CROUCHING_GRENADEREADY				= 412
ACT_CROUCHING_PRIMARYATTACK				= 413
ACT_OVERLAY_GRENADEIDLE				= 414
ACT_OVERLAY_GRENADEREADY				= 415
ACT_OVERLAY_PRIMARYATTACK				= 416
ACT_OVERLAY_SHIELD_UP				= 417
ACT_OVERLAY_SHIELD_DOWN				= 418
ACT_OVERLAY_SHIELD_UP_IDLE				= 419
ACT_OVERLAY_SHIELD_ATTACK				= 420
ACT_OVERLAY_SHIELD_KNOCKBACK				= 421
ACT_SHIELD_UP				= 422
ACT_SHIELD_DOWN				= 423
ACT_SHIELD_UP_IDLE				= 424
ACT_SHIELD_ATTACK				= 425
ACT_SHIELD_KNOCKBACK				= 426
ACT_CROUCHING_SHIELD_UP				= 427
ACT_CROUCHING_SHIELD_DOWN				= 428
ACT_CROUCHING_SHIELD_UP_IDLE				= 429
ACT_CROUCHING_SHIELD_ATTACK				= 430
ACT_CROUCHING_SHIELD_KNOCKBACK				= 431
ACT_TURNRIGHT45				= 432
ACT_TURNLEFT45				= 433
ACT_TURN				= 434
ACT_OBJ_ASSEMBLING				= 435
ACT_OBJ_DISMANTLING				= 436
ACT_OBJ_STARTUP				= 437
ACT_OBJ_RUNNING				= 438
ACT_OBJ_IDLE				= 439
ACT_OBJ_PLACING				= 440
ACT_OBJ_DETERIORATING				= 441
ACT_DEPLOY				= 442
ACT_DEPLOY_IDLE				= 443
ACT_UNDEPLOY				= 444
ACT_GRENADE_ROLL				= 445
ACT_GRENADE_TOSS				= 446
ACT_HANDGRENADE_THROW1				= 447
ACT_HANDGRENADE_THROW2				= 448
ACT_HANDGRENADE_THROW3				= 449
ACT_SHOTGUN_IDLE_DEEP				= 450
ACT_SHOTGUN_IDLE4				= 451
ACT_GLOCK_SHOOTEMPTY				= 452
ACT_GLOCK_SHOOT_RELOAD				= 453
ACT_RPG_DRAW_UNLOADED				= 454
ACT_RPG_HOLSTER_UNLOADED				= 455
ACT_RPG_IDLE_UNLOADED				= 456
ACT_RPG_FIDGET_UNLOADED				= 457
ACT_CROSSBOW_DRAW_UNLOADED				= 458
ACT_CROSSBOW_IDLE_UNLOADED				= 459
ACT_CROSSBOW_FIDGET_UNLOADED				= 460
ACT_GAUSS_SPINUP				= 461
ACT_GAUSS_SPINCYCLE				= 462
ACT_TRIPMINE_GROUND				= 463
ACT_TRIPMINE_WORLD				= 464
ACT_VM_PRIMARYATTACK_SILENCED				= 465
ACT_VM_RELOAD_SILENCED				= 466
ACT_VM_DRYFIRE_SILENCED				= 467
ACT_VM_IDLE_SILENCED				= 468
ACT_VM_DRAW_SILENCED				= 469
ACT_VM_IDLE_EMPTY_LEFT				= 470
ACT_VM_DRYFIRE_LEFT				= 471
ACT_PLAYER_IDLE_FIRE				= 472
ACT_PLAYER_CROUCH_FIRE				= 473
ACT_PLAYER_CROUCH_WALK_FIRE				= 474
ACT_PLAYER_WALK_FIRE				= 475
ACT_PLAYER_RUN_FIRE				= 476
ACT_IDLETORUN				= 477
ACT_RUNTOIDLE				= 478
ACT_SPRINT				= 479
ACT_GET_DOWN_STAND				= 480
ACT_GET_UP_STAND				= 481
ACT_GET_DOWN_CROUCH				= 482
ACT_GET_UP_CROUCH				= 483
ACT_PRONE_FORWARD				= 484
ACT_PRONE_IDLE				= 485
ACT_DEEPIDLE1				= 486
ACT_DEEPIDLE2				= 487
ACT_DEEPIDLE3				= 488
ACT_DEEPIDLE4				= 489
ACT_VM_RELOAD_DEPLOYED				= 490
ACT_VM_RELOAD_IDLE				= 491
ACT_VM_DRAW_DEPLOYED				= 492
ACT_VM_DRAW_EMPTY				= 493
ACT_VM_PRIMARYATTACK_EMPTY				= 494
ACT_VM_RELOAD_EMPTY				= 495
ACT_VM_IDLE_EMPTY				= 496
ACT_VM_IDLE_DEPLOYED_EMPTY				= 497
ACT_VM_IDLE_8				= 498
ACT_VM_IDLE_7				= 499
ACT_VM_IDLE_6				= 500
ACT_VM_IDLE_5				= 501
ACT_VM_IDLE_4				= 502
ACT_VM_IDLE_3				= 503
ACT_VM_IDLE_2				= 504
ACT_VM_IDLE_1				= 505
ACT_VM_IDLE_DEPLOYED				= 506
ACT_VM_IDLE_DEPLOYED_8				= 507
ACT_VM_IDLE_DEPLOYED_7				= 508
ACT_VM_IDLE_DEPLOYED_6				= 509
ACT_VM_IDLE_DEPLOYED_5				= 510
ACT_VM_IDLE_DEPLOYED_4				= 511
ACT_VM_IDLE_DEPLOYED_3				= 512
ACT_VM_IDLE_DEPLOYED_2				= 513
ACT_VM_IDLE_DEPLOYED_1				= 514
ACT_VM_UNDEPLOY				= 515
ACT_VM_UNDEPLOY_8				= 516
ACT_VM_UNDEPLOY_7				= 517
ACT_VM_UNDEPLOY_6				= 518
ACT_VM_UNDEPLOY_5				= 519
ACT_VM_UNDEPLOY_4				= 520
ACT_VM_UNDEPLOY_3				= 521
ACT_VM_UNDEPLOY_2				= 522
ACT_VM_UNDEPLOY_1				= 523
ACT_VM_UNDEPLOY_EMPTY				= 524
ACT_VM_DEPLOY				= 525
ACT_VM_DEPLOY_8				= 526
ACT_VM_DEPLOY_7				= 527
ACT_VM_DEPLOY_6				= 528
ACT_VM_DEPLOY_5				= 529
ACT_VM_DEPLOY_4				= 530
ACT_VM_DEPLOY_3				= 531
ACT_VM_DEPLOY_2				= 532
ACT_VM_DEPLOY_1				= 533
ACT_VM_DEPLOY_EMPTY				= 534
ACT_VM_PRIMARYATTACK_8				= 535
ACT_VM_PRIMARYATTACK_7				= 536
ACT_VM_PRIMARYATTACK_6				= 537
ACT_VM_PRIMARYATTACK_5				= 538
ACT_VM_PRIMARYATTACK_4				= 539
ACT_VM_PRIMARYATTACK_3				= 540
ACT_VM_PRIMARYATTACK_2				= 541
ACT_VM_PRIMARYATTACK_1				= 542
ACT_VM_PRIMARYATTACK_DEPLOYED				= 543
ACT_VM_PRIMARYATTACK_DEPLOYED_8				= 544
ACT_VM_PRIMARYATTACK_DEPLOYED_7				= 545
ACT_VM_PRIMARYATTACK_DEPLOYED_6				= 546
ACT_VM_PRIMARYATTACK_DEPLOYED_5				= 547
ACT_VM_PRIMARYATTACK_DEPLOYED_4				= 548
ACT_VM_PRIMARYATTACK_DEPLOYED_3				= 549
ACT_VM_PRIMARYATTACK_DEPLOYED_2				= 550
ACT_VM_PRIMARYATTACK_DEPLOYED_1				= 551
ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY				= 552
ACT_DOD_DEPLOYED				= 553
ACT_DOD_PRONE_DEPLOYED				= 554
ACT_DOD_IDLE_ZOOMED				= 555
ACT_DOD_WALK_ZOOMED				= 556
ACT_DOD_CROUCH_ZOOMED				= 557
ACT_DOD_CROUCHWALK_ZOOMED				= 558
ACT_DOD_PRONE_ZOOMED				= 559
ACT_DOD_PRONE_FORWARD_ZOOMED				= 560
ACT_DOD_PRIMARYATTACK_DEPLOYED				= 561
ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED				= 562
ACT_DOD_RELOAD_DEPLOYED				= 563
ACT_DOD_RELOAD_PRONE_DEPLOYED				= 564
ACT_DOD_PRIMARYATTACK_PRONE				= 565
ACT_DOD_SECONDARYATTACK_PRONE				= 566
ACT_DOD_RELOAD_CROUCH				= 567
ACT_DOD_RELOAD_PRONE				= 568
ACT_DOD_STAND_IDLE				= 569
ACT_DOD_STAND_AIM				= 570
ACT_DOD_CROUCH_IDLE				= 571
ACT_DOD_CROUCH_AIM				= 572
ACT_DOD_CROUCHWALK_IDLE				= 573
ACT_DOD_CROUCHWALK_AIM				= 574
ACT_DOD_WALK_IDLE				= 575
ACT_DOD_WALK_AIM				= 576
ACT_DOD_RUN_IDLE				= 577
ACT_DOD_RUN_AIM				= 578
ACT_DOD_STAND_AIM_PISTOL				= 579
ACT_DOD_CROUCH_AIM_PISTOL				= 580
ACT_DOD_CROUCHWALK_AIM_PISTOL				= 581
ACT_DOD_WALK_AIM_PISTOL				= 582
ACT_DOD_RUN_AIM_PISTOL				= 583
ACT_DOD_PRONE_AIM_PISTOL				= 584
ACT_DOD_STAND_IDLE_PISTOL				= 585
ACT_DOD_CROUCH_IDLE_PISTOL				= 586
ACT_DOD_CROUCHWALK_IDLE_PISTOL				= 587
ACT_DOD_WALK_IDLE_PISTOL				= 588
ACT_DOD_RUN_IDLE_PISTOL				= 589
ACT_DOD_SPRINT_IDLE_PISTOL				= 590
ACT_DOD_PRONEWALK_IDLE_PISTOL				= 591
ACT_DOD_STAND_AIM_C96				= 592
ACT_DOD_CROUCH_AIM_C96				= 593
ACT_DOD_CROUCHWALK_AIM_C96				= 594
ACT_DOD_WALK_AIM_C96				= 595
ACT_DOD_RUN_AIM_C96				= 596
ACT_DOD_PRONE_AIM_C96				= 597
ACT_DOD_STAND_IDLE_C96				= 598
ACT_DOD_CROUCH_IDLE_C96				= 599
ACT_DOD_CROUCHWALK_IDLE_C96				= 600
ACT_DOD_WALK_IDLE_C96				= 601
ACT_DOD_RUN_IDLE_C96				= 602
ACT_DOD_SPRINT_IDLE_C96				= 603
ACT_DOD_PRONEWALK_IDLE_C96				= 604
ACT_DOD_STAND_AIM_RIFLE				= 605
ACT_DOD_CROUCH_AIM_RIFLE				= 606
ACT_DOD_CROUCHWALK_AIM_RIFLE				= 607
ACT_DOD_WALK_AIM_RIFLE				= 608
ACT_DOD_RUN_AIM_RIFLE				= 609
ACT_DOD_PRONE_AIM_RIFLE				= 610
ACT_DOD_STAND_IDLE_RIFLE				= 611
ACT_DOD_CROUCH_IDLE_RIFLE				= 612
ACT_DOD_CROUCHWALK_IDLE_RIFLE				= 613
ACT_DOD_WALK_IDLE_RIFLE				= 614
ACT_DOD_RUN_IDLE_RIFLE				= 615
ACT_DOD_SPRINT_IDLE_RIFLE				= 616
ACT_DOD_PRONEWALK_IDLE_RIFLE				= 617
ACT_DOD_STAND_AIM_BOLT				= 618
ACT_DOD_CROUCH_AIM_BOLT				= 619
ACT_DOD_CROUCHWALK_AIM_BOLT				= 620
ACT_DOD_WALK_AIM_BOLT				= 621
ACT_DOD_RUN_AIM_BOLT				= 622
ACT_DOD_PRONE_AIM_BOLT				= 623
ACT_DOD_STAND_IDLE_BOLT				= 624
ACT_DOD_CROUCH_IDLE_BOLT				= 625
ACT_DOD_CROUCHWALK_IDLE_BOLT				= 626
ACT_DOD_WALK_IDLE_BOLT				= 627
ACT_DOD_RUN_IDLE_BOLT				= 628
ACT_DOD_SPRINT_IDLE_BOLT				= 629
ACT_DOD_PRONEWALK_IDLE_BOLT				= 630
ACT_DOD_STAND_AIM_TOMMY				= 631
ACT_DOD_CROUCH_AIM_TOMMY				= 632
ACT_DOD_CROUCHWALK_AIM_TOMMY				= 633
ACT_DOD_WALK_AIM_TOMMY				= 634
ACT_DOD_RUN_AIM_TOMMY				= 635
ACT_DOD_PRONE_AIM_TOMMY				= 636
ACT_DOD_STAND_IDLE_TOMMY				= 637
ACT_DOD_CROUCH_IDLE_TOMMY				= 638
ACT_DOD_CROUCHWALK_IDLE_TOMMY				= 639
ACT_DOD_WALK_IDLE_TOMMY				= 640
ACT_DOD_RUN_IDLE_TOMMY				= 641
ACT_DOD_SPRINT_IDLE_TOMMY				= 642
ACT_DOD_PRONEWALK_IDLE_TOMMY				= 643
ACT_DOD_STAND_AIM_MP40				= 644
ACT_DOD_CROUCH_AIM_MP40				= 645
ACT_DOD_CROUCHWALK_AIM_MP40				= 646
ACT_DOD_WALK_AIM_MP40				= 647
ACT_DOD_RUN_AIM_MP40				= 648
ACT_DOD_PRONE_AIM_MP40				= 649
ACT_DOD_STAND_IDLE_MP40				= 650
ACT_DOD_CROUCH_IDLE_MP40				= 651
ACT_DOD_CROUCHWALK_IDLE_MP40				= 652
ACT_DOD_WALK_IDLE_MP40				= 653
ACT_DOD_RUN_IDLE_MP40				= 654
ACT_DOD_SPRINT_IDLE_MP40				= 655
ACT_DOD_PRONEWALK_IDLE_MP40				= 656
ACT_DOD_STAND_AIM_MP44				= 657
ACT_DOD_CROUCH_AIM_MP44				= 658
ACT_DOD_CROUCHWALK_AIM_MP44				= 659
ACT_DOD_WALK_AIM_MP44				= 660
ACT_DOD_RUN_AIM_MP44				= 661
ACT_DOD_PRONE_AIM_MP44				= 662
ACT_DOD_STAND_IDLE_MP44				= 663
ACT_DOD_CROUCH_IDLE_MP44				= 664
ACT_DOD_CROUCHWALK_IDLE_MP44				= 665
ACT_DOD_WALK_IDLE_MP44				= 666
ACT_DOD_RUN_IDLE_MP44				= 667
ACT_DOD_SPRINT_IDLE_MP44				= 668
ACT_DOD_PRONEWALK_IDLE_MP44				= 669
ACT_DOD_STAND_AIM_GREASE				= 670
ACT_DOD_CROUCH_AIM_GREASE				= 671
ACT_DOD_CROUCHWALK_AIM_GREASE				= 672
ACT_DOD_WALK_AIM_GREASE				= 673
ACT_DOD_RUN_AIM_GREASE				= 674
ACT_DOD_PRONE_AIM_GREASE				= 675
ACT_DOD_STAND_IDLE_GREASE				= 676
ACT_DOD_CROUCH_IDLE_GREASE				= 677
ACT_DOD_CROUCHWALK_IDLE_GREASE				= 678
ACT_DOD_WALK_IDLE_GREASE				= 679
ACT_DOD_RUN_IDLE_GREASE				= 680
ACT_DOD_SPRINT_IDLE_GREASE				= 681
ACT_DOD_PRONEWALK_IDLE_GREASE				= 682
ACT_DOD_STAND_AIM_MG				= 683
ACT_DOD_CROUCH_AIM_MG				= 684
ACT_DOD_CROUCHWALK_AIM_MG				= 685
ACT_DOD_WALK_AIM_MG				= 686
ACT_DOD_RUN_AIM_MG				= 687
ACT_DOD_PRONE_AIM_MG				= 688
ACT_DOD_STAND_IDLE_MG				= 689
ACT_DOD_CROUCH_IDLE_MG				= 690
ACT_DOD_CROUCHWALK_IDLE_MG				= 691
ACT_DOD_WALK_IDLE_MG				= 692
ACT_DOD_RUN_IDLE_MG				= 693
ACT_DOD_SPRINT_IDLE_MG				= 694
ACT_DOD_PRONEWALK_IDLE_MG				= 695
ACT_DOD_STAND_AIM_30CAL				= 696
ACT_DOD_CROUCH_AIM_30CAL				= 697
ACT_DOD_CROUCHWALK_AIM_30CAL				= 698
ACT_DOD_WALK_AIM_30CAL				= 699
ACT_DOD_RUN_AIM_30CAL				= 700
ACT_DOD_PRONE_AIM_30CAL				= 701
ACT_DOD_STAND_IDLE_30CAL				= 702
ACT_DOD_CROUCH_IDLE_30CAL				= 703
ACT_DOD_CROUCHWALK_IDLE_30CAL				= 704
ACT_DOD_WALK_IDLE_30CAL				= 705
ACT_DOD_RUN_IDLE_30CAL				= 706
ACT_DOD_SPRINT_IDLE_30CAL				= 707
ACT_DOD_PRONEWALK_IDLE_30CAL				= 708
ACT_DOD_STAND_AIM_GREN_FRAG				= 709
ACT_DOD_CROUCH_AIM_GREN_FRAG				= 710
ACT_DOD_CROUCHWALK_AIM_GREN_FRAG				= 711
ACT_DOD_WALK_AIM_GREN_FRAG				= 712
ACT_DOD_RUN_AIM_GREN_FRAG				= 713
ACT_DOD_PRONE_AIM_GREN_FRAG				= 714
ACT_DOD_SPRINT_AIM_GREN_FRAG				= 715
ACT_DOD_PRONEWALK_AIM_GREN_FRAG				= 716
ACT_DOD_STAND_AIM_GREN_STICK				= 717
ACT_DOD_CROUCH_AIM_GREN_STICK				= 718
ACT_DOD_CROUCHWALK_AIM_GREN_STICK				= 719
ACT_DOD_WALK_AIM_GREN_STICK				= 720
ACT_DOD_RUN_AIM_GREN_STICK				= 721
ACT_DOD_PRONE_AIM_GREN_STICK				= 722
ACT_DOD_SPRINT_AIM_GREN_STICK				= 723
ACT_DOD_PRONEWALK_AIM_GREN_STICK				= 724
ACT_DOD_STAND_AIM_KNIFE				= 725
ACT_DOD_CROUCH_AIM_KNIFE				= 726
ACT_DOD_CROUCHWALK_AIM_KNIFE				= 727
ACT_DOD_WALK_AIM_KNIFE				= 728
ACT_DOD_RUN_AIM_KNIFE				= 729
ACT_DOD_PRONE_AIM_KNIFE				= 730
ACT_DOD_SPRINT_AIM_KNIFE				= 731
ACT_DOD_PRONEWALK_AIM_KNIFE				= 732
ACT_DOD_STAND_AIM_SPADE				= 733
ACT_DOD_CROUCH_AIM_SPADE				= 734
ACT_DOD_CROUCHWALK_AIM_SPADE				= 735
ACT_DOD_WALK_AIM_SPADE				= 736
ACT_DOD_RUN_AIM_SPADE				= 737
ACT_DOD_PRONE_AIM_SPADE				= 738
ACT_DOD_SPRINT_AIM_SPADE				= 739
ACT_DOD_PRONEWALK_AIM_SPADE				= 740
ACT_DOD_STAND_AIM_BAZOOKA				= 741
ACT_DOD_CROUCH_AIM_BAZOOKA				= 742
ACT_DOD_CROUCHWALK_AIM_BAZOOKA				= 743
ACT_DOD_WALK_AIM_BAZOOKA				= 744
ACT_DOD_RUN_AIM_BAZOOKA				= 745
ACT_DOD_PRONE_AIM_BAZOOKA				= 746
ACT_DOD_STAND_IDLE_BAZOOKA				= 747
ACT_DOD_CROUCH_IDLE_BAZOOKA				= 748
ACT_DOD_CROUCHWALK_IDLE_BAZOOKA				= 749
ACT_DOD_WALK_IDLE_BAZOOKA				= 750
ACT_DOD_RUN_IDLE_BAZOOKA				= 751
ACT_DOD_SPRINT_IDLE_BAZOOKA				= 752
ACT_DOD_PRONEWALK_IDLE_BAZOOKA				= 753
ACT_DOD_STAND_AIM_PSCHRECK				= 754
ACT_DOD_CROUCH_AIM_PSCHRECK				= 755
ACT_DOD_CROUCHWALK_AIM_PSCHRECK				= 756
ACT_DOD_WALK_AIM_PSCHRECK				= 757
ACT_DOD_RUN_AIM_PSCHRECK				= 758
ACT_DOD_PRONE_AIM_PSCHRECK				= 759
ACT_DOD_STAND_IDLE_PSCHRECK				= 760
ACT_DOD_CROUCH_IDLE_PSCHRECK				= 761
ACT_DOD_CROUCHWALK_IDLE_PSCHRECK				= 762
ACT_DOD_WALK_IDLE_PSCHRECK				= 763
ACT_DOD_RUN_IDLE_PSCHRECK				= 764
ACT_DOD_SPRINT_IDLE_PSCHRECK				= 765
ACT_DOD_PRONEWALK_IDLE_PSCHRECK				= 766
ACT_DOD_STAND_AIM_BAR				= 767
ACT_DOD_CROUCH_AIM_BAR				= 768
ACT_DOD_CROUCHWALK_AIM_BAR				= 769
ACT_DOD_WALK_AIM_BAR				= 770
ACT_DOD_RUN_AIM_BAR				= 771
ACT_DOD_PRONE_AIM_BAR				= 772
ACT_DOD_STAND_IDLE_BAR				= 773
ACT_DOD_CROUCH_IDLE_BAR				= 774
ACT_DOD_CROUCHWALK_IDLE_BAR				= 775
ACT_DOD_WALK_IDLE_BAR				= 776
ACT_DOD_RUN_IDLE_BAR				= 777
ACT_DOD_SPRINT_IDLE_BAR				= 778
ACT_DOD_PRONEWALK_IDLE_BAR				= 779
ACT_DOD_STAND_ZOOM_RIFLE				= 780
ACT_DOD_CROUCH_ZOOM_RIFLE				= 781
ACT_DOD_CROUCHWALK_ZOOM_RIFLE				= 782
ACT_DOD_WALK_ZOOM_RIFLE				= 783
ACT_DOD_RUN_ZOOM_RIFLE				= 784
ACT_DOD_PRONE_ZOOM_RIFLE				= 785
ACT_DOD_STAND_ZOOM_BOLT				= 786
ACT_DOD_CROUCH_ZOOM_BOLT				= 787
ACT_DOD_CROUCHWALK_ZOOM_BOLT				= 788
ACT_DOD_WALK_ZOOM_BOLT				= 789
ACT_DOD_RUN_ZOOM_BOLT				= 790
ACT_DOD_PRONE_ZOOM_BOLT				= 791
ACT_DOD_STAND_ZOOM_BAZOOKA				= 792
ACT_DOD_CROUCH_ZOOM_BAZOOKA				= 793
ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA				= 794
ACT_DOD_WALK_ZOOM_BAZOOKA				= 795
ACT_DOD_RUN_ZOOM_BAZOOKA				= 796
ACT_DOD_PRONE_ZOOM_BAZOOKA				= 797
ACT_DOD_STAND_ZOOM_PSCHRECK				= 798
ACT_DOD_CROUCH_ZOOM_PSCHRECK				= 799
ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK				= 800
ACT_DOD_WALK_ZOOM_PSCHRECK				= 801
ACT_DOD_RUN_ZOOM_PSCHRECK				= 802
ACT_DOD_PRONE_ZOOM_PSCHRECK				= 803
ACT_DOD_DEPLOY_RIFLE				= 804
ACT_DOD_DEPLOY_TOMMY				= 805
ACT_DOD_DEPLOY_MG				= 806
ACT_DOD_DEPLOY_30CAL				= 807
ACT_DOD_PRONE_DEPLOY_RIFLE				= 808
ACT_DOD_PRONE_DEPLOY_TOMMY				= 809
ACT_DOD_PRONE_DEPLOY_MG				= 810
ACT_DOD_PRONE_DEPLOY_30CAL				= 811
ACT_DOD_PRIMARYATTACK_RIFLE				= 812
ACT_DOD_SECONDARYATTACK_RIFLE				= 813
ACT_DOD_PRIMARYATTACK_PRONE_RIFLE				= 814
ACT_DOD_SECONDARYATTACK_PRONE_RIFLE				= 815
ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE				= 816
ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE				= 817
ACT_DOD_PRIMARYATTACK_BOLT				= 818
ACT_DOD_SECONDARYATTACK_BOLT				= 819
ACT_DOD_PRIMARYATTACK_PRONE_BOLT				= 820
ACT_DOD_SECONDARYATTACK_PRONE_BOLT				= 821
ACT_DOD_PRIMARYATTACK_TOMMY				= 822
ACT_DOD_PRIMARYATTACK_PRONE_TOMMY				= 823
ACT_DOD_SECONDARYATTACK_TOMMY				= 824
ACT_DOD_SECONDARYATTACK_PRONE_TOMMY				= 825
ACT_DOD_PRIMARYATTACK_MP40				= 826
ACT_DOD_PRIMARYATTACK_PRONE_MP40				= 827
ACT_DOD_SECONDARYATTACK_MP40				= 828
ACT_DOD_SECONDARYATTACK_PRONE_MP40				= 829
ACT_DOD_PRIMARYATTACK_MP44				= 830
ACT_DOD_PRIMARYATTACK_PRONE_MP44				= 831
ACT_DOD_PRIMARYATTACK_GREASE				= 832
ACT_DOD_PRIMARYATTACK_PRONE_GREASE				= 833
ACT_DOD_PRIMARYATTACK_PISTOL				= 834
ACT_DOD_PRIMARYATTACK_PRONE_PISTOL				= 835
ACT_DOD_PRIMARYATTACK_C96				= 836
ACT_DOD_PRIMARYATTACK_PRONE_C96				= 837
ACT_DOD_PRIMARYATTACK_MG				= 838
ACT_DOD_PRIMARYATTACK_PRONE_MG				= 839
ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG				= 840
ACT_DOD_PRIMARYATTACK_DEPLOYED_MG				= 841
ACT_DOD_PRIMARYATTACK_30CAL				= 842
ACT_DOD_PRIMARYATTACK_PRONE_30CAL				= 843
ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL				= 844
ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL				= 845
ACT_DOD_PRIMARYATTACK_GREN_FRAG				= 846
ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG				= 847
ACT_DOD_PRIMARYATTACK_GREN_STICK				= 848
ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK				= 849
ACT_DOD_PRIMARYATTACK_KNIFE				= 850
ACT_DOD_PRIMARYATTACK_PRONE_KNIFE				= 851
ACT_DOD_PRIMARYATTACK_SPADE				= 852
ACT_DOD_PRIMARYATTACK_PRONE_SPADE				= 853
ACT_DOD_PRIMARYATTACK_BAZOOKA				= 854
ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA				= 855
ACT_DOD_PRIMARYATTACK_PSCHRECK				= 856
ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK				= 857
ACT_DOD_PRIMARYATTACK_BAR				= 858
ACT_DOD_PRIMARYATTACK_PRONE_BAR				= 859
ACT_DOD_RELOAD_GARAND				= 860
ACT_DOD_RELOAD_K43				= 861
ACT_DOD_RELOAD_BAR				= 862
ACT_DOD_RELOAD_MP40				= 863
ACT_DOD_RELOAD_MP44				= 864
ACT_DOD_RELOAD_BOLT				= 865
ACT_DOD_RELOAD_M1CARBINE				= 866
ACT_DOD_RELOAD_TOMMY				= 867
ACT_DOD_RELOAD_GREASEGUN				= 868
ACT_DOD_RELOAD_PISTOL				= 869
ACT_DOD_RELOAD_FG42				= 870
ACT_DOD_RELOAD_RIFLE				= 871
ACT_DOD_RELOAD_RIFLEGRENADE				= 872
ACT_DOD_RELOAD_C96				= 873
ACT_DOD_RELOAD_CROUCH_BAR				= 874
ACT_DOD_RELOAD_CROUCH_RIFLE				= 875
ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE				= 876
ACT_DOD_RELOAD_CROUCH_BOLT				= 877
ACT_DOD_RELOAD_CROUCH_MP44				= 878
ACT_DOD_RELOAD_CROUCH_MP40				= 879
ACT_DOD_RELOAD_CROUCH_TOMMY				= 880
ACT_DOD_RELOAD_CROUCH_BAZOOKA				= 881
ACT_DOD_RELOAD_CROUCH_PSCHRECK				= 882
ACT_DOD_RELOAD_CROUCH_PISTOL				= 883
ACT_DOD_RELOAD_CROUCH_M1CARBINE				= 884
ACT_DOD_RELOAD_CROUCH_C96				= 885
ACT_DOD_RELOAD_BAZOOKA				= 886
ACT_DOD_ZOOMLOAD_BAZOOKA				= 887
ACT_DOD_RELOAD_PSCHRECK				= 888
ACT_DOD_ZOOMLOAD_PSCHRECK				= 889
ACT_DOD_RELOAD_DEPLOYED_FG42				= 890
ACT_DOD_RELOAD_DEPLOYED_30CAL				= 891
ACT_DOD_RELOAD_DEPLOYED_MG				= 892
ACT_DOD_RELOAD_DEPLOYED_MG34				= 893
ACT_DOD_RELOAD_DEPLOYED_BAR				= 894
ACT_DOD_RELOAD_PRONE_PISTOL				= 895
ACT_DOD_RELOAD_PRONE_GARAND				= 896
ACT_DOD_RELOAD_PRONE_M1CARBINE				= 897
ACT_DOD_RELOAD_PRONE_BOLT				= 898
ACT_DOD_RELOAD_PRONE_K43				= 899
ACT_DOD_RELOAD_PRONE_MP40				= 900
ACT_DOD_RELOAD_PRONE_MP44				= 901
ACT_DOD_RELOAD_PRONE_BAR				= 902
ACT_DOD_RELOAD_PRONE_GREASEGUN				= 903
ACT_DOD_RELOAD_PRONE_TOMMY				= 904
ACT_DOD_RELOAD_PRONE_FG42				= 905
ACT_DOD_RELOAD_PRONE_RIFLE				= 906
ACT_DOD_RELOAD_PRONE_RIFLEGRENADE				= 907
ACT_DOD_RELOAD_PRONE_C96				= 908
ACT_DOD_RELOAD_PRONE_BAZOOKA				= 909
ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA				= 910
ACT_DOD_RELOAD_PRONE_PSCHRECK				= 911
ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK				= 912
ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR				= 913
ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42				= 914
ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL				= 915
ACT_DOD_RELOAD_PRONE_DEPLOYED_MG				= 916
ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34				= 917
ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE				= 918
ACT_DOD_PRONE_ZOOM_FORWARD_BOLT				= 919
ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA				= 920
ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK				= 921
ACT_DOD_PRIMARYATTACK_CROUCH				= 922
ACT_DOD_PRIMARYATTACK_CROUCH_SPADE				= 923
ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE				= 924
ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG				= 925
ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK				= 926
ACT_DOD_SECONDARYATTACK_CROUCH				= 927
ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY				= 928
ACT_DOD_SECONDARYATTACK_CROUCH_MP40				= 929
ACT_DOD_HS_IDLE				= 930
ACT_DOD_HS_CROUCH				= 931
ACT_DOD_HS_IDLE_30CAL				= 932
ACT_DOD_HS_IDLE_BAZOOKA				= 933
ACT_DOD_HS_IDLE_PSCHRECK				= 934
ACT_DOD_HS_IDLE_KNIFE				= 935
ACT_DOD_HS_IDLE_MG42				= 936
ACT_DOD_HS_IDLE_PISTOL				= 937
ACT_DOD_HS_IDLE_STICKGRENADE				= 938
ACT_DOD_HS_IDLE_TOMMY				= 939
ACT_DOD_HS_IDLE_MP44				= 940
ACT_DOD_HS_IDLE_K98				= 941
ACT_DOD_HS_CROUCH_30CAL				= 942
ACT_DOD_HS_CROUCH_BAZOOKA				= 943
ACT_DOD_HS_CROUCH_PSCHRECK				= 944
ACT_DOD_HS_CROUCH_KNIFE				= 945
ACT_DOD_HS_CROUCH_MG42				= 946
ACT_DOD_HS_CROUCH_PISTOL				= 947
ACT_DOD_HS_CROUCH_STICKGRENADE				= 948
ACT_DOD_HS_CROUCH_TOMMY				= 949
ACT_DOD_HS_CROUCH_MP44				= 950
ACT_DOD_HS_CROUCH_K98				= 951
ACT_DOD_STAND_IDLE_TNT				= 952
ACT_DOD_CROUCH_IDLE_TNT				= 953
ACT_DOD_CROUCHWALK_IDLE_TNT				= 954
ACT_DOD_WALK_IDLE_TNT				= 955
ACT_DOD_RUN_IDLE_TNT				= 956
ACT_DOD_SPRINT_IDLE_TNT				= 957
ACT_DOD_PRONEWALK_IDLE_TNT				= 958
ACT_DOD_PLANT_TNT				= 959
ACT_DOD_DEFUSE_TNT				= 960
ACT_HL2MP_IDLE				= 961
ACT_HL2MP_RUN				= 962
ACT_HL2MP_IDLE_CROUCH				= 963
ACT_HL2MP_WALK_CROUCH				= 964
ACT_HL2MP_GESTURE_RANGE_ATTACK				= 965
ACT_HL2MP_GESTURE_RELOAD				= 966
ACT_HL2MP_JUMP				= 967
ACT_HL2MP_IDLE_PISTOL				= 968
ACT_HL2MP_RUN_PISTOL				= 969
ACT_HL2MP_IDLE_CROUCH_PISTOL				= 970
ACT_HL2MP_WALK_CROUCH_PISTOL				= 971
ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL				= 972
ACT_HL2MP_GESTURE_RELOAD_PISTOL				= 973
ACT_HL2MP_JUMP_PISTOL				= 974
ACT_HL2MP_IDLE_SMG1				= 975
ACT_HL2MP_RUN_SMG1				= 976
ACT_HL2MP_IDLE_CROUCH_SMG1				= 977
ACT_HL2MP_WALK_CROUCH_SMG1				= 978
ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1				= 979
ACT_HL2MP_GESTURE_RELOAD_SMG1				= 980
ACT_HL2MP_JUMP_SMG1				= 981
ACT_HL2MP_IDLE_AR2				= 982
ACT_HL2MP_RUN_AR2				= 983
ACT_HL2MP_IDLE_CROUCH_AR2				= 984
ACT_HL2MP_WALK_CROUCH_AR2				= 985
ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2				= 986
ACT_HL2MP_GESTURE_RELOAD_AR2				= 987
ACT_HL2MP_JUMP_AR2				= 988
ACT_HL2MP_IDLE_SHOTGUN				= 989
ACT_HL2MP_RUN_SHOTGUN				= 990
ACT_HL2MP_IDLE_CROUCH_SHOTGUN				= 991
ACT_HL2MP_WALK_CROUCH_SHOTGUN				= 992
ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN				= 993
ACT_HL2MP_GESTURE_RELOAD_SHOTGUN				= 994
ACT_HL2MP_JUMP_SHOTGUN				= 995
ACT_HL2MP_IDLE_RPG				= 996
ACT_HL2MP_RUN_RPG				= 997
ACT_HL2MP_IDLE_CROUCH_RPG				= 998
ACT_HL2MP_WALK_CROUCH_RPG				= 999
ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG				= 1000
ACT_HL2MP_GESTURE_RELOAD_RPG				= 1001
ACT_HL2MP_JUMP_RPG				= 1002
ACT_HL2MP_IDLE_GRENADE				= 1003
ACT_HL2MP_RUN_GRENADE				= 1004
ACT_HL2MP_IDLE_CROUCH_GRENADE				= 1005
ACT_HL2MP_WALK_CROUCH_GRENADE				= 1006
ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE				= 1007
ACT_HL2MP_GESTURE_RELOAD_GRENADE				= 1008
ACT_HL2MP_JUMP_GRENADE				= 1009
ACT_HL2MP_IDLE_PHYSGUN				= 1010
ACT_HL2MP_RUN_PHYSGUN				= 1011
ACT_HL2MP_IDLE_CROUCH_PHYSGUN				= 1012
ACT_HL2MP_WALK_CROUCH_PHYSGUN				= 1013
ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN				= 1014
ACT_HL2MP_GESTURE_RELOAD_PHYSGUN				= 1015
ACT_HL2MP_JUMP_PHYSGUN				= 1016
ACT_HL2MP_IDLE_CROSSBOW				= 1017
ACT_HL2MP_RUN_CROSSBOW				= 1018
ACT_HL2MP_IDLE_CROUCH_CROSSBOW				= 1019
ACT_HL2MP_WALK_CROUCH_CROSSBOW				= 1020
ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW				= 1021
ACT_HL2MP_GESTURE_RELOAD_CROSSBOW				= 1022
ACT_HL2MP_JUMP_CROSSBOW				= 1023
ACT_HL2MP_IDLE_MELEE				= 1024
ACT_HL2MP_RUN_MELEE				= 1025
ACT_HL2MP_IDLE_CROUCH_MELEE				= 1026
ACT_HL2MP_WALK_CROUCH_MELEE				= 1027
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE				= 1028
ACT_HL2MP_GESTURE_RELOAD_MELEE				= 1029
ACT_HL2MP_JUMP_MELEE				= 1030
ACT_HL2MP_IDLE_SLAM				= 1031
ACT_HL2MP_RUN_SLAM				= 1032
ACT_HL2MP_IDLE_CROUCH_SLAM				= 1033
ACT_HL2MP_WALK_CROUCH_SLAM				= 1034
ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM				= 1035
ACT_HL2MP_GESTURE_RELOAD_SLAM				= 1036
ACT_HL2MP_JUMP_SLAM				= 1037
ACT_MP_STAND_IDLE_PORTALGUN				= 1038
ACT_MP_RUN_IDLE_PORTALGUN				= 1039
ACT_MP_CROUCH_IDLE_PORTALGUN				= 1040
ACT_MP_WALK_CROUCH_PORTALGUN				= 1041
ACT_MP_GESTURE_RANGE_ATTACK_PORTALGUN				= 1042
ACT_MP_GESTURE_RELOAD_PORTALGUN				= 1043
ACT_MP_JUMP_PORTALGUN				= 1044
ACT_MP_STAND_IDLE				= 1045
ACT_MP_CROUCH_IDLE				= 1046
ACT_MP_RUN				= 1047
ACT_MP_WALK				= 1048
ACT_MP_CROUCHWALK				= 1049
ACT_MP_SPRINT				= 1050
ACT_MP_JUMP				= 1051
ACT_MP_SWIM				= 1052
ACT_MP_ATTACK_STAND_PRIMARYFIRE				= 1053
ACT_MP_ATTACK_STAND_SECONDARYFIRE				= 1054
ACT_MP_ATTACK_STAND_GRENADE				= 1055
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE				= 1056
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE				= 1057
ACT_MP_ATTACK_CROUCH_GRENADE				= 1058
ACT_MP_ATTACK_SWIM_PRIMARYFIRE				= 1059
ACT_MP_ATTACK_SWIM_SECONDARYFIRE				= 1060
ACT_MP_ATTACK_SWIM_GRENADE				= 1061
ACT_MP_RELOAD_STAND				= 1062
ACT_MP_RELOAD_CROUCH				= 1063
ACT_MP_RELOAD_SWIM				= 1064
ACT_MP_STAND_PRIMARY				= 1065
ACT_MP_CROUCH_PRIMARY				= 1066
ACT_MP_RUN_PRIMARY				= 1067
ACT_MP_WALK_PRIMARY				= 1068
ACT_MP_CROUCHWALK_PRIMARY				= 1069
ACT_MP_JUMP_PRIMARY				= 1070
ACT_MP_SWIM_PRIMARY				= 1071
ACT_MP_ATTACK_STAND_PRIMARY				= 1072
ACT_MP_ATTACK_CROUCH_PRIMARY				= 1073
ACT_MP_ATTACK_SWIM_PRIMARY				= 1074
ACT_MP_RELOAD_STAND_PRIMARY				= 1075
ACT_MP_RELOAD_CROUCH_PRIMARY				= 1076
ACT_MP_RELOAD_SWIM_PRIMARY				= 1077
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY				= 1078
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY				= 1079
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY				= 1080
ACT_MP_STAND_SECONDARY				= 1081
ACT_MP_CROUCH_SECONDARY				= 1082
ACT_MP_RUN_SECONDARY				= 1083
ACT_MP_WALK_SECONDARY				= 1084
ACT_MP_CROUCHWALK_SECONDARY				= 1085
ACT_MP_JUMP_SECONDARY				= 1086
ACT_MP_SWIM_SECONDARY				= 1087
ACT_MP_ATTACK_STAND_SECONDARY				= 1088
ACT_MP_ATTACK_CROUCH_SECONDARY				= 1089
ACT_MP_ATTACK_SWIM_SECONDARY				= 1090
ACT_MP_RELOAD_STAND_SECONDARY				= 1091
ACT_MP_RELOAD_CROUCH_SECONDARY				= 1092
ACT_MP_RELOAD_SWIM_SECONDARY				= 1093
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY				= 1094
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY				= 1095
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY				= 1096
ACT_MP_STAND_MELEE				= 1097
ACT_MP_CROUCH_MELEE				= 1098
ACT_MP_RUN_MELEE				= 1099
ACT_MP_WALK_MELEE				= 1100
ACT_MP_CROUCHWALK_MELEE				= 1101
ACT_MP_JUMP_MELEE				= 1102
ACT_MP_SWIM_MELEE				= 1103
ACT_MP_ATTACK_STAND_MELEE				= 1104
ACT_MP_ATTACK_CROUCH_MELEE				= 1105
ACT_MP_ATTACK_SWIM_MELEE				= 1106
ACT_MP_ATTACK_STAND_GRENADE_MELEE				= 1107
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE				= 1108
ACT_MP_ATTACK_SWIM_GRENADE_MELEE				= 1109