SCHED_NONE			 = 0		
SCHED_IDLE_STAND			 = 1		
SCHED_IDLE_WALK			 = 2		
SCHED_IDLE_WANDER			 = 3		
SCHED_WAKE_ANGRY			 = 4		
SCHED_ALERT_FACE			 = 5		
SCHED_ALERT_FACE_BESTSOUND			 = 6		
SCHED_ALERT_REACT_TO_COMBAT_SOUND			 = 7		
SCHED_ALERT_SCAN			 = 8		
SCHED_ALERT_STAND			 = 9		
SCHED_ALERT_WALK			 = 10		
SCHED_INVESTIGATE_SOUND			 = 11		
SCHED_COMBAT_FACE			 = 12		
SCHED_COMBAT_SWEEP			 = 13		
SCHED_FEAR_FACE			 = 14		
SCHED_COMBAT_STAND			 = 15		
SCHED_COMBAT_WALK			 = 16		
SCHED_CHASE_ENEMY			 = 17		
SCHED_CHASE_ENEMY_FAILED			 = 18		
SCHED_VICTORY_DANCE			 = 19		
SCHED_TARGET_FACE			 = 20		
SCHED_TARGET_CHASE			 = 21		
SCHED_SMALL_FLINCH			 = 22		
SCHED_BIG_FLINCH			 = 23		
SCHED_BACK_AWAY_FROM_ENEMY			 = 24		
SCHED_BACK_AWAY_FROM_SAVE_POSITION			 = 25		
SCHED_TAKE_COVER_FROM_ENEMY			 = 26		
SCHED_TAKE_COVER_FROM_BEST_SOUND			 = 27		
SCHED_FLEE_FROM_BEST_SOUND			 = 28		
SCHED_TAKE_COVER_FROM_ORIGIN			 = 29		
SCHED_FAIL_TAKE_COVER			 = 30		
SCHED_RUN_FROM_ENEMY			 = 31		
SCHED_RUN_FROM_ENEMY_FALLBACK			 = 32		
SCHED_MOVE_TO_WEAPON_RANGE			 = 33		
SCHED_ESTABLISH_LINE_OF_FIRE			 = 34		
SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK			 = 35		
SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE			 = 36		
SCHED_FAIL_ESTABLISH_LINE_OF_FIRE			 = 37		
SCHED_SHOOT_ENEMY_COVER			 = 38		
SCHED_COWER			 = 39		//usuallyalastresort!
SCHED_MELEE_ATTACK1			 = 40		
SCHED_MELEE_ATTACK2			 = 41		
SCHED_RANGE_ATTACK1			 = 42		
SCHED_RANGE_ATTACK2			 = 43		
SCHED_SPECIAL_ATTACK1			 = 44		
SCHED_SPECIAL_ATTACK2			 = 45		
SCHED_STANDOFF			 = 46		
SCHED_ARM_WEAPON			 = 47		
SCHED_DISARM_WEAPON			 = 48		
SCHED_HIDE_AND_RELOAD			 = 49		
SCHED_RELOAD			 = 50		
SCHED_AMBUSH			 = 51		
SCHED_DIE			 = 52		
SCHED_DIE_RAGDOLL			 = 53		
SCHED_WAIT_FOR_SCRIPT			 = 54		
SCHED_AISCRIPT			 = 55		
SCHED_SCRIPTED_WALK			 = 56		
SCHED_SCRIPTED_RUN			 = 57		
SCHED_SCRIPTED_CUSTOM_MOVE			 = 58		
SCHED_SCRIPTED_WAIT			 = 59		
SCHED_SCRIPTED_FACE			 = 60		
SCHED_SCENE_GENERIC			 = 61		
SCHED_NEW_WEAPON			 = 62		
SCHED_NEW_WEAPON_CHEAT			 = 63		
SCHED_SWITCH_TO_PENDING_WEAPON			 = 64		
SCHED_GET_HEALTHKIT			 = 65		
SCHED_WAIT_FOR_SPEAK_FINISH			 = 66		
SCHED_MOVE_AWAY			 = 67		
SCHED_MOVE_AWAY_FAIL			 = 68		
SCHED_MOVE_AWAY_END			 = 69		
SCHED_FORCED_GO			 = 70		
SCHED_FORCED_GO_RUN			 = 71		
SCHED_NPC_FREEZE			 = 72		
SCHED_PATROL_WALK			 = 73		
SCHED_COMBAT_PATROL			 = 74		
SCHED_PATROL_RUN			 = 75		
SCHED_RUN_RANDOM			 = 76		
SCHED_FALL_TO_GROUND			 = 77		
SCHED_DROPSHIP_DUSTOFF			 = 78		
SCHED_FLINCH_PHYSICS			 = 79		
SCHED_FAIL			 = 80		
SCHED_FAIL_NOSTOP			 = 81		
SCHED_RUN_FROM_ENEMY_MOB			 = 82		
SCHED_DUCK_DODGE			 = 83		
SCHED_INTERACTION_MOVE_TO_PARTNER			 = 84		
SCHED_INTERACTION_WAIT_FOR_PARTNER			 = 85		
SCHED_SLEEP			 = 86		
